Core Graphics Programmer
Overview Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards. Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative. Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music. Arkane Lyon is owned by ZeniMax Media and Microsoft. To expand our programming team, we are seeking a talented core graphics programmer. If you’re driven by a high interest in computer graphics and real-time, have some expertise on low-level graphics, and like to work under the hood of a graphics engine, such as 3D API, abstraction level, visibility, rendering pipeline, geometry pipeline, draws management, VRAM management, etc., join us! Responsibilities Develop, maintain, or improve graphic engine features of our in-house technology Write stable code, working on every supported platform, debugging Analyze and optimize modules Work closely with other graphics programmers -low-level teammates and high-level rendering specialists-, leads, and external stakeholders (tech art, tech level designers, etc.) Qualifications Deep knowledge of at least one low-level graphics API (D3D12, Vulkan, console, etc.) Strong C++ knowledge Solid knowledge on multithreading and parallelization patterns Good understanding of low-level GPU & graphics memory behaviors Experience in implementing real-time graphics engine features (culling, geometry management, geometry and texture streaming, graphics task scheduling & frame management, etc.) Understanding of rendering techniques (forward rendering, deferred rendering, GPU-driven execution, etc.) Experience with graphics tools debugging and profiling (Pix, RenderDoc, or similar) Solid 3D math basics Soft skills: effective communication and organizational skills, rigorous, and a team player Preferred Skills Experience on console Good understanding of some advanced higher-level rendering techniques (GI, post-FX, lighting models, etc.) Existing game development experience #J-18808-Ljbffr